Night Shift is a 3D first-person horror game developed in Unreal Engine 5.
This project showcases core gameplay systems including player exploration, environmental storytelling, dynamic lighting, sound design, AI-driven enemy behavior, and interactive objects.
All 3D assets and animations were manually implemented using skeletal meshes, materials, and custom Blueprints, with a strong emphasis on atmosphere and immersion.
The goal of this project is to strengthen my skills in 3D game development, horror gameplay design, and immersive environment building using Unreal’s powerful tools and systems.
It also serves as a creative outlet for exploring visual storytelling, ambient audio, and tension-based level design.