NIGHT SHIFT

FIRST PERSON HORROR PROJECT

PROJECT
OVERVIEW

DESCRIPTION

Night Shift is a 3D first-person horror game developed in Unreal Engine 5.

This project showcases core gameplay systems including player exploration, environmental storytelling, dynamic lighting, sound design, AI-driven enemy behavior, and interactive objects.

All 3D assets and animations were manually implemented using skeletal meshes, materials, and custom Blueprints, with a strong emphasis on atmosphere and immersion.

The goal of this project is to strengthen my skills in 3D game development, horror gameplay design, and immersive environment building using Unreal’s powerful tools and systems.

It also serves as a creative outlet for exploring visual storytelling, ambient audio, and tension-based level design.

WHAT'S MY ROLE?

GAME DEVELOPMENT

FIRST PERSON SETUP

Night Shift is a first-person horror experience designed to immerse players deeply in its eerie atmosphere.
Setting Up The First Person Blueprint with Flashlight/Interact/Footsteps Function

ENVIRONMENT DESIGN

To heighten the horror experience, I placed strong emphasis on environmental storytelling through atmospheric surroundings.

ENEMY SETUP

The monster in Night Shift is terrifying! Therefore I have input trigger events and jumpscare to make it scarier.
Rigging the monster with TriggerSphere and Camera Blend
PawnSensing on the Monster to detect player whereabouts
Green area is where the Monster can only detect/attack/move to the player

GAME DEMO

Gameplay demo for Night Shift. Reminder – Please lower your volume as some scenes contain loud sound effects.