DUNGEON ADVENTURE

INDIE 2D GAME PROJECT

PROJECT
OVERVIEW

DESCRIPTION

Dungeon Adventure is a 2D top down game made with using Unreal Engine 5 with PaperZD.

This project showcases core gameplay systems including player movement, enemy AI, animation blueprints, combat, & item pickup.

All sprites and animations were manually implemented using flipbooks and tilemaps, with custom logic written in Blueprints.

The goal of this project is to strengthen my skills in 2D game design, system architecture, and Unreal’s animation system. It also serves as a creative outlet for experimenting with pixel art, UI design, and level building.

Credit goes to COBRA CODE for the incredible game assets.

WHAT'S MY ROLE?

GAME DEVELOPMENT

CHARACTERS

In Dungeon Adventure, there are two types of characters consists of the HERO and the ENEMIES
Dungeon Adventure HERO
Dungeon Adventure ENEMY BOAR
Dungeon Adventure ENEMY SKELETON

Setting Up HERO Animations 

Blueprint For Top Down Movement
Blueprint For Damage HERO > ENEMY

ENEMY WAVE

Dungeon Adventure consists of 6 enemy waves that spawns at random and chase the HERO
Blueprint For ENEMY Spawn At Random Locations
ENEMY Spawn System

PICKUP SYSTEM

Designed and implemented an interactive pickup system that allows the player to use the in-game items
Blueprint For Pickup System And In-Game Demo
Blueprint For Pickup Weapon Bow And In-Game Demo

GAME DEMO

All the blueprints & animations for Dungeon Adventure were then compiled to be published